Re: [-empyre-] Re: net.art and 3d on PDAs



greg
yes i thought it would work too but downloading the .wrl file crashed  win2K
with cosmo pluggin.. (twice) which seemed wierd so i assumed that it had
code that meant it only worked in the handheld? should i have cortona
installed instead..?
i like the concept of the small device is a tiny illumination of a much
bigger space..sort of like shining a torch in a cave..which goes back to
what i was saying before about the enhanced intimacy of the small even tiny
screen, the sort of bodily relation like having to get up close to a
minature painting.
melinda



----- Original Message -----
From: "Gregory Little" <glittle@oberlin.net>
To: <empyre@imap.cofa.unsw.edu.au>
Sent: Friday, May 17, 2002 12:12 AM
Subject: RE: [-empyre-] Re: net.art and 3d on PDAs


> Melinda et all:
>
> My 3D palm piece is straight vrml, you can view it on your Desktop with
any
> VRML browser.  Is Pocket Cortona only supported by Windows OS (CE and for
> Pockets?  It is not entirely clear from the website, but I was not aware
of
> this limitation.  I should be, and have a call into Parallelgraphics.  I
> will report back with an answer as soon as I have one.
>
> I am satisfied with the piece, it may be the first 3D artwork for a PDA;
(I
> am always careful of such claims, Lachlan, my first VRML artwork online
was
> in 1996, my second and third in 1997, and from January-May of 1997 I
taught
> a group of 15 artstudents VRML.  They posted work on the Oberlin College
> Website in April and May of 1997.  I think there were other art pieces
done
> in VRML in 1996).  To be first is not so relevant; I  feel that my PDA
piece
> needs more depth of interaction, and will be creating a new version this
> summer.  I had initially intended the work to be sort of serial in nature,
> adding a new iteration or episode every couple weeks for download, to form
a
> narrative of sorts, but my time and the nature of the show did not allow
for
> that.  I will say that it is utterly challenging and in many ways
refreshing
> to create a piece that is 50K in size, especially when much of my VR work
is
> created for large simulators (CAVE and HEMISPHERIUM), and can go well over
> 50Megs compressed.
>
> There was a piece created in the late 80's, I think it was called
chameleon
> (I will have to check my research materials) that used a hand-held screen
> tied into an Onyx.  The screen had a tracker attached, and acted like a
> small window into a very large 3D world, moving the screen around let you
> see into different parts of the world.  There was always the sense that
the
> world was so much bigger that the screen, that the world continued outside
> the boundaries of the screen. Very reminiscent of Robert Smithson's Mirror
> Displacements.
>
> I apologize for my absence from this list, I have been lurking, busy
beyond
> my capacities to respond; but now I have more time and will be more
present.
> I have lots of built up responses, the past issues surrounding immersion,
> wetness, avatar manifesto, etc still on the tips of my fingers.  These
have
> been very fascinating conversations.
>
> Greg
>
> Gregory Little
> Visiting Assistant Professor
> Digital Arts Division
> Bowling Green State University
>
> Visiting Artist/Researcher
> The Innovation and Virtual Reality Centre
> The University of Teesside, UK
>
> glittle@oberlin.net
> http://art.bgsu.edu/~glittle
>
>
>
>
>
>
> _______________________________________________
> empyre forum
> empyre@lists.cofa.unsw.edu.au
> http://www.subtle.net/empyrean/empyre
>
>





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